Civilization comparison · AoE3: DE 100.19.18309
Haudenosaunee vs Mexicans
Haudenosaunee and Mexicans share 1 of their regular units and 23 Home City cards. Haudenosaunee start worth 1,100 resources and train 12 kinds of units; Mexicans start worth 1,450 and train 22.
Start worth 1,100 · 5 Crates of Food, 1 Cords of Wood, 5 Villager, 1 Discovery Travois
Civilization bonus: Begins with a Travois that constructs buildings for free. Trees last longer. Unique units: Aenna, Forest Prowler, Kanya Horseman, Light Cannon, Mantlet, Musket Rider, Ram and Tomahawk. Unique buildings: Longhouse supports up to 15 population and Siege Workshop trains and upgrades artillery. Unique ceremonies: Founder Ceremony and Earth Mother Ceremony
Start worth 1,450 · 1 Cow, 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 General
Civilization bonus: Livestock and Settlers may be tasked to Haciendas to produce resources or spawn units. Can revolt in earlier ages and return to Mexico afterwards. Gains an additional Padre hero early on. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: Chinaco (Charro), Salteador (Vigilante) Unique units: Padre, Insurgente, Salteador, Soldado, Chinaco Unique buildings: Can build Haciendas and a Cathedral which may research unique improvements.
Units only one of them has
Only Haudenosaunee
Villager
Cavalry
Artillery
Both: Fishing Boat.
Best age-up per age
| Age | Haudenosaunee | Mexicans |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
132
only Haudenosaunee
23
in both decks
135
only Mexicans