Civilization comparison · AoE3: DE 100.19.18309
Hausa vs Japanese
Hausa and Japanese share 0 of their regular units and 6 Home City cards. Hausa start worth 1,200 resources and train 17 kinds of units; Japanese start worth 1,750 and train 17.
Start worth 1,200 · 1 Sanga Cattle, 1 Emir, 1 Livestock Market Builder, 3 Sanga Cattle, 5 Villager
Civilization bonus: Gets a free Sanga Cattle with all shipments. Universities generate Influence, especially when built in a Kingdom (nearby one Town Center, Palace and Trading Post). Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the University • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Universities, Trading Posts and by controlling large herds of Livestock. Unique units: Maigadi, Griot, Fulani Archers, Raider and Lifidi Knight
Start worth 1,750 · 1 Chests of Coin, 4 Crates of Food, 3 Cords of Wood, 1 Orchard Rickshaw, 1 Sohei Archer, 1 Sohei Archer, 6 Villager
Civilization bonus: Villagers cannot hunt. Shrines attract animals to generate resources. Unique units: Ashigaru Musketeer, Atakebune, Daimyo, Flaming Arrow, Fune, Sohei Archer, Morutaru, Naginata Rider, Tekkousen, Samurai, Yabusame Archer and Yumi Archer. Unique buildings: Cherry Orchard is a resource for food. Dojo generates armies automatically and Shrines are Japanese homes. Wonders: Golden Pavilion, Great Buddha, The Shogunate, Torii Gates and Toshogu Shrine
Units only one of them has
Only Hausa
Villager
Only Japanese
Villager
Artillery
Best age-up per age
| Age | Hausa | Japanese |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
145
only Hausa
6
in both decks
139
only Japanese