Civilization comparison · AoE3: DE 100.19.18309
Japanese vs Ottomans
Japanese and Ottomans share 1 of their regular units and 15 Home City cards. Japanese start worth 1,750 resources and train 17 kinds of units; Ottomans start worth 1,150 and train 20.
Start worth 1,750 · 1 Chests of Coin, 4 Crates of Food, 3 Cords of Wood, 1 Orchard Rickshaw, 1 Sohei Archer, 1 Sohei Archer, 6 Villager
Civilization bonus: Villagers cannot hunt. Shrines attract animals to generate resources. Unique units: Ashigaru Musketeer, Atakebune, Daimyo, Flaming Arrow, Fune, Sohei Archer, Morutaru, Naginata Rider, Tekkousen, Samurai, Yabusame Archer and Yumi Archer. Unique buildings: Cherry Orchard is a resource for food. Dojo generates armies automatically and Shrines are Japanese homes. Wonders: Golden Pavilion, Great Buddha, The Shogunate, Torii Gates and Toshogu Shrine
Start worth 1,150 · 1 Crates of Food, 3 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Wood
Civilization bonus: Town Centers cannot train Settlers but Yörüks arrive over time, villagers which do not cost resources. Artillery has extra line of sight and style. Has access to the most unique units compared to European civilizations. Royal guard units: Deli (Rumeliot) and Humbaraci (Ulufeli) Unique units: Yörük, Azap, Janissary, Imam, Bashibozuk, Muhbir, Sipahi, Abus Gunner, Humbaraci, Great Bombard and Galley Unique buildings: Has a Mosque to train healers, base and unit improvements.
Units only one of them has
Only Japanese
Villager
Artillery
Only Ottomans
Villager
Cavalry
Both: Monitor.
Best age-up per age
| Age | Japanese | Ottomans |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
130
only Japanese
15
in both decks
150
only Ottomans