AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Ethiopians vs Maltese

Ethiopians and Maltese share 1 of their regular units and 19 Home City cards. Ethiopians start worth 1,200 resources and train 18 kinds of units; Maltese start worth 1,400 and train 18.

vs
Ethiopians

Start worth 1,200 · 1 Zebu Cattle, 1 Livestock Market Builder, 1 Ras, 5 Villager, 3 Zebu Cattle

Civilization bonus: Gets a free Mountain Monastery Builder with each Age-Up that can be built on top of Mines to gather Influence and Coin. Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the Mountain Monastary • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Mountain Monasteries, Trading Posts and by controlling large herds of Livestock. Unique units: Sebastopol Mortar, Abun, Gascenya, Shotel Warrior, Neftenya and Oromo Warrior

Maltese

Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master

Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery

Units only one of them has

Both: Surgeon.

Best age-up per age

AgeEthiopiansMaltese
Colonial AgeHabesha ≈ 300The Naturalist ≈ 500
Fortress AgeHabesha ≈ 700The Sergeant at Arms ≈ 800
Industrial AgeHabesha ≈ 1,000The Engineer ≈ 1,000
Imperial AgeHabesha ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

121

only Ethiopians

19

in both decks

150

only Maltese