AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Hausa vs Maltese

Hausa and Maltese share 1 of their regular units and 22 Home City cards. Hausa start worth 1,200 resources and train 17 kinds of units; Maltese start worth 1,400 and train 18.

vs
Hausa

Start worth 1,200 · 1 Sanga Cattle, 1 Emir, 1 Livestock Market Builder, 3 Sanga Cattle, 5 Villager

Civilization bonus: Gets a free Sanga Cattle with all shipments. Universities generate Influence, especially when built in a Kingdom (nearby one Town Center, Palace and Trading Post). Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the University • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Universities, Trading Posts and by controlling large herds of Livestock. Unique units: Maigadi, Griot, Fulani Archers, Raider and Lifidi Knight

Maltese

Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master

Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery

Units only one of them has

Both: Surgeon.

Best age-up per age

AgeHausaMaltese
Colonial AgeHausa ≈ 500The Naturalist ≈ 500
Fortress AgeBerbers ≈ 720The Sergeant at Arms ≈ 800
Industrial AgeHausa ≈ 1,000The Engineer ≈ 1,000
Imperial AgeHausa ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

129

only Hausa

22

in both decks

154

only Maltese