AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

British vs Ethiopians

British and Ethiopians share 1 of their regular units and 20 Home City cards. British start worth 1,200 resources and train 20 kinds of units; Ethiopians start worth 1,200 and train 18.

vs
British

Start worth 1,200 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food, 1 Tiny Crate of Wood

Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket

Ethiopians

Start worth 1,200 · 1 Zebu Cattle, 1 Livestock Market Builder, 1 Ras, 5 Villager, 3 Zebu Cattle

Civilization bonus: Gets a free Mountain Monastery Builder with each Age-Up that can be built on top of Mines to gather Influence and Coin. Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the Mountain Monastary • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Mountain Monasteries, Trading Posts and by controlling large herds of Livestock. Unique units: Sebastopol Mortar, Abun, Gascenya, Shotel Warrior, Neftenya and Oromo Warrior

Units only one of them has

Both: Surgeon.

Best age-up per age

AgeBritishEthiopians
Colonial AgeThe Naturalist ≈ 500Habesha ≈ 300
Fortress AgeThe Mohawk Statesman ≈ 790Habesha ≈ 700
Industrial AgeThe Engineer ≈ 1,000Habesha ≈ 1,000
Imperial AgeEl Presidente ≈ 2,000Habesha ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

147

only British

20

in both decks

120

only Ethiopians