AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

British vs Hausa

British and Hausa share 1 of their regular units and 22 Home City cards. British start worth 1,200 resources and train 20 kinds of units; Hausa start worth 1,200 and train 17.

vs
British

Start worth 1,200 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food, 1 Tiny Crate of Wood

Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket

Hausa

Start worth 1,200 · 1 Sanga Cattle, 1 Emir, 1 Livestock Market Builder, 3 Sanga Cattle, 5 Villager

Civilization bonus: Gets a free Sanga Cattle with all shipments. Universities generate Influence, especially when built in a Kingdom (nearby one Town Center, Palace and Trading Post). Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the University • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Universities, Trading Posts and by controlling large herds of Livestock. Unique units: Maigadi, Griot, Fulani Archers, Raider and Lifidi Knight

Units only one of them has

Both: Surgeon.

Best age-up per age

AgeBritishHausa
Colonial AgeThe Naturalist ≈ 500Hausa ≈ 500
Fortress AgeThe Mohawk Statesman ≈ 790Berbers ≈ 720
Industrial AgeThe Engineer ≈ 1,000Hausa ≈ 1,000
Imperial AgeEl Presidente ≈ 2,000Hausa ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

145

only British

22

in both decks

129

only Hausa