AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

British vs Indians

British and Indians share 5 of their regular units and 2 Home City cards. British start worth 1,200 resources and train 20 kinds of units; Indians start worth 1,550 and train 27.

vs
British

Start worth 1,200 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food, 1 Tiny Crate of Wood

Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket

Indians

Start worth 1,550 · 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin, 6 Hindu Villager

Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory

Units only one of them has

Both: Caravel, Frigate, Galleon, Monitor, Surgeon.

Best age-up per age

AgeBritishIndians
Colonial AgeThe Naturalist ≈ 500Karni Mata ≈ 500
Fortress AgeThe Mohawk Statesman ≈ 790Karni Mata ≈ 1,000
Industrial AgeThe Engineer ≈ 1,000Taj Mahal ≈ 1,500
Imperial AgeEl Presidente ≈ 2,000Karni Mata ≈ 2,400

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

165

only British

2

in both decks

148

only Indians