AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Ethiopians vs Germans

Ethiopians and Germans share 1 of their regular units and 6 Home City cards. Ethiopians start worth 1,200 resources and train 18 kinds of units; Germans start worth 1,200 and train 20.

vs
Ethiopians

Start worth 1,200 · 1 Zebu Cattle, 1 Livestock Market Builder, 1 Ras, 5 Villager, 3 Zebu Cattle

Civilization bonus: Gets a free Mountain Monastery Builder with each Age-Up that can be built on top of Mines to gather Influence and Coin. Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the Mountain Monastary • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Mountain Monasteries, Trading Posts and by controlling large herds of Livestock. Unique units: Sebastopol Mortar, Abun, Gascenya, Shotel Warrior, Neftenya and Oromo Warrior

Germans

Start worth 1,200 · 1 Chests of Coin, 3 Crates of Food, 1 Cords of Wood, 1 Explorer, 3 Settler Wagon

Civilization bonus: Receives Uhlans with every home city shipment. Begins with three Settler Wagons. Royal guard units: Skirmisher (Prussian Needle Gun) and Uhlan (Prussian Uhlan) Unique units: Settler Wagon, Doppelsoldner, Uhlan and War Wagon

Units only one of them has

Both: Surgeon.

Best age-up per age

AgeEthiopiansGermans
Colonial AgeHabesha ≈ 300The Naturalist ≈ 500
Fortress AgeHabesha ≈ 700The Gentleman Pirate ≈ 800
Industrial AgeHabesha ≈ 1,000The Cavalry Marshal ≈ 1,050
Imperial AgeHabesha ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

134

only Ethiopians

6

in both decks

176

only Germans