AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Germans vs Hausa

Germans and Hausa share 1 of their regular units and 7 Home City cards. Germans start worth 1,200 resources and train 20 kinds of units; Hausa start worth 1,200 and train 17.

vs
Germans

Start worth 1,200 · 1 Chests of Coin, 3 Crates of Food, 1 Cords of Wood, 1 Explorer, 3 Settler Wagon

Civilization bonus: Receives Uhlans with every home city shipment. Begins with three Settler Wagons. Royal guard units: Skirmisher (Prussian Needle Gun) and Uhlan (Prussian Uhlan) Unique units: Settler Wagon, Doppelsoldner, Uhlan and War Wagon

Hausa

Start worth 1,200 · 1 Sanga Cattle, 1 Emir, 1 Livestock Market Builder, 3 Sanga Cattle, 5 Villager

Civilization bonus: Gets a free Sanga Cattle with all shipments. Universities generate Influence, especially when built in a Kingdom (nearby one Town Center, Palace and Trading Post). Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the University • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Universities, Trading Posts and by controlling large herds of Livestock. Unique units: Maigadi, Griot, Fulani Archers, Raider and Lifidi Knight

Units only one of them has

Both: Surgeon.

Best age-up per age

AgeGermansHausa
Colonial AgeThe Naturalist ≈ 500Hausa ≈ 500
Fortress AgeThe Gentleman Pirate ≈ 800Berbers ≈ 720
Industrial AgeThe Cavalry Marshal ≈ 1,050Hausa ≈ 1,000
Imperial AgeEl Presidente ≈ 2,000Hausa ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

175

only Germans

7

in both decks

144

only Hausa