AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Indians vs Lakota

Indians and Lakota share 1 of their regular units and 0 Home City cards. Indians start worth 1,550 resources and train 27 kinds of units; Lakota start worth 1,300 and train 12.

vs
Indians

Start worth 1,550 · 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin, 6 Hindu Villager

Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory

Lakota

Start worth 1,300 · 1 Chests of Coin, 4 Crates of Food, 1 Cords of Wood, 5 Villager, 1 War Chief

Civilization bonus: Begins with 200 population and Huntable Animals last longer, but cannot build Walls until the Industrial Age. Unique units: Axe Rider, Bow Rider, Cetan Bowman, Rifle Rider, Tokala Soldier, Tashunke Prowler, Wakina Rifle and Club Warrior. Unique buildings: Teepee provides small hitpoint bonus to nearby units. Unique ceremonies: Call the People Ceremony and Tokala Ceremony

Units only one of them has

Both: Surgeon.

Best age-up per age

AgeIndiansLakota
Colonial AgeKarni Mata ≈ 500The Wise Woman ≈ 3,000
Fortress AgeKarni Mata ≈ 1,000The Wise Woman ≈ 6,000
Industrial AgeTaj Mahal ≈ 1,500The Wise Woman ≈ 10,000
Imperial AgeKarni Mata ≈ 2,400The Wise Woman ≈ 15,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

150

only Indians

0

in both decks

145

only Lakota