AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Indians vs Maltese

Indians and Maltese share 4 of their regular units and 1 Home City cards. Indians start worth 1,550 resources and train 27 kinds of units; Maltese start worth 1,400 and train 18.

vs
Indians

Start worth 1,550 · 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin, 6 Hindu Villager

Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory

Maltese

Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master

Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery

Units only one of them has

Both: Frigate, Galleon, Monitor, Surgeon.

Best age-up per age

AgeIndiansMaltese
Colonial AgeKarni Mata ≈ 500The Naturalist ≈ 500
Fortress AgeKarni Mata ≈ 1,000The Sergeant at Arms ≈ 800
Industrial AgeTaj Mahal ≈ 1,500The Engineer ≈ 1,000
Imperial AgeKarni Mata ≈ 2,400El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

149

only Indians

1

in both decks

175

only Maltese