AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Dutch vs Ethiopians

Dutch and Ethiopians share 1 of their regular units and 20 Home City cards. Dutch start worth 1,350 resources and train 21 kinds of units; Ethiopians start worth 1,200 and train 18.

vs
Dutch

Start worth 1,350 · 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer, 6 Settler

Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin

Ethiopians

Start worth 1,200 · 1 Zebu Cattle, 1 Livestock Market Builder, 1 Ras, 5 Villager, 3 Zebu Cattle

Civilization bonus: Gets a free Mountain Monastery Builder with each Age-Up that can be built on top of Mines to gather Influence and Coin. Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the Mountain Monastary • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Mountain Monasteries, Trading Posts and by controlling large herds of Livestock. Unique units: Sebastopol Mortar, Abun, Gascenya, Shotel Warrior, Neftenya and Oromo Warrior

Units only one of them has

Both: Surgeon.

Best age-up per age

AgeDutchEthiopians
Colonial AgeThe Naturalist ≈ 500Habesha ≈ 300
Fortress AgeThe Sergeant at Arms ≈ 720Habesha ≈ 700
Industrial AgeThe Tycoon ≈ 1,000Habesha ≈ 1,000
Imperial AgeEl Presidente ≈ 2,000Habesha ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

155

only Dutch

20

in both decks

120

only Ethiopians