Civilization comparison · AoE3: DE 100.19.18309
Dutch vs Ethiopians
Dutch and Ethiopians share 1 of their regular units and 20 Home City cards. Dutch start worth 1,350 resources and train 21 kinds of units; Ethiopians start worth 1,200 and train 18.
Start worth 1,350 · 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer, 6 Settler
Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin
Start worth 1,200 · 1 Zebu Cattle, 1 Livestock Market Builder, 1 Ras, 5 Villager, 3 Zebu Cattle
Civilization bonus: Gets a free Mountain Monastery Builder with each Age-Up that can be built on top of Mines to gather Influence and Coin. Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the Mountain Monastary • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Mountain Monasteries, Trading Posts and by controlling large herds of Livestock. Unique units: Sebastopol Mortar, Abun, Gascenya, Shotel Warrior, Neftenya and Oromo Warrior
Units only one of them has
Only Dutch
Villager
Only Ethiopians
Villager
Artillery
Both: Surgeon.
Best age-up per age
| Age | Dutch | Ethiopians |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
155
only Dutch
20
in both decks
120
only Ethiopians