AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Dutch vs Indians

Dutch and Indians share 4 of their regular units and 0 Home City cards. Dutch start worth 1,350 resources and train 21 kinds of units; Indians start worth 1,550 and train 27.

vs
Dutch

Start worth 1,350 · 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer, 6 Settler

Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin

Indians

Start worth 1,550 · 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin, 6 Hindu Villager

Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory

Units only one of them has

Both: Caravel, Frigate, Monitor, Surgeon.

Best age-up per age

AgeDutchIndians
Colonial AgeThe Naturalist ≈ 500Karni Mata ≈ 500
Fortress AgeThe Sergeant at Arms ≈ 720Karni Mata ≈ 1,000
Industrial AgeThe Tycoon ≈ 1,000Taj Mahal ≈ 1,500
Imperial AgeEl Presidente ≈ 2,000Karni Mata ≈ 2,400

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

175

only Dutch

0

in both decks

150

only Indians