Civilization comparison · AoE3: DE 100.19.18309
Ethiopians vs Poles
Ethiopians and Poles share 1 of their regular units and 19 Home City cards. Ethiopians start worth 1,200 resources and train 18 kinds of units; Poles start worth 1,400 and train 20.
Start worth 1,200 · 1 Zebu Cattle, 1 Livestock Market Builder, 1 Ras, 5 Villager, 3 Zebu Cattle
Civilization bonus: Gets a free Mountain Monastery Builder with each Age-Up that can be built on top of Mines to gather Influence and Coin. Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the Mountain Monastary • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Mountain Monasteries, Trading Posts and by controlling large herds of Livestock. Unique units: Sebastopol Mortar, Abun, Gascenya, Shotel Warrior, Neftenya and Oromo Warrior
Start worth 1,400 · 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Hetman
Civilization bonus: Buildings cost less and build faster, but are weaker. Starts with a Hetman, a cavalry hero who can construct the Sejm, a building that produces resources based on Settler population. Royal guard units: Cavalry Archer (Pancerny), Piechur (Kurpie Marksman), Pikeman (Scytheman), and Retainer (Vanguard). Unique units: Hetman, Winged Hussar, Retainer, Piechur. Unique buildings: Folwarks can train military units and also replace Mills and Livestock Pens. The Sejm combines an early Capitol and Factory.
Units only one of them has
Only Ethiopians
Villager
Artillery
Only Poles
Villager
Infantry
Both: Surgeon.
Best age-up per age
| Age | Ethiopians | Poles |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
121
only Ethiopians
19
in both decks
134
only Poles