Civilization comparison · AoE3: DE 100.19.18309
Haudenosaunee vs Indians
Haudenosaunee and Indians share 0 of their regular units and 1 Home City cards. Haudenosaunee start worth 1,100 resources and train 12 kinds of units; Indians start worth 1,550 and train 27.
Start worth 1,100 · 5 Crates of Food, 1 Cords of Wood, 5 Villager, 1 Discovery Travois
Civilization bonus: Begins with a Travois that constructs buildings for free. Trees last longer. Unique units: Aenna, Forest Prowler, Kanya Horseman, Light Cannon, Mantlet, Musket Rider, Ram and Tomahawk. Unique buildings: Longhouse supports up to 15 population and Siege Workshop trains and upgrades artillery. Unique ceremonies: Founder Ceremony and Earth Mother Ceremony
Start worth 1,550 · 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin, 6 Hindu Villager
Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory
Units only one of them has
Only Haudenosaunee
Villager
Cavalry
Artillery
Only Indians
Villager
Cavalry
Best age-up per age
| Age | Haudenosaunee | Indians |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
154
only Haudenosaunee
1
in both decks
149
only Indians