Civilization comparison · AoE3: DE 100.19.18309
Indians vs Portuguese
Indians and Portuguese share 5 of their regular units and 0 Home City cards. Indians start worth 1,550 resources and train 27 kinds of units; Portuguese start worth 1,250 and train 21.
Start worth 1,550 · 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin, 6 Hindu Villager
Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory
Start worth 1,250 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 7 Settler, 1 Tiny Crate of Food
Civilization bonus: Receives a free Covered Wagon with every Age and starts with 7 Settlers. Royal guard units: Crossbowman (Order Besteiro), Pikeman (Ordinance Pikeman), Musketeer (Legionario), Dragoon (Legion Dragoon) Unique units: Cassador and Organ Gun
Units only one of them has
Only Indians
Villager
Cavalry
Only Portuguese
Villager
Both: Caravel, Frigate, Galleon, Monitor, Surgeon.
Best age-up per age
| Age | Indians | Portuguese |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
150
only Indians
0
in both decks
168
only Portuguese