AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Indians vs Russians

Indians and Russians share 5 of their regular units and 0 Home City cards. Indians start worth 1,550 resources and train 27 kinds of units; Russians start worth 1,300 and train 21.

vs
Indians

Start worth 1,550 · 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin, 6 Hindu Villager

Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory

Russians

Start worth 1,300 · 5 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler

Civilization bonus: Settlers and Infantry train faster in groups at the expense of combat strength. Has a population limit of 210. Royal guard units: Cavalry Archer (Dvoryane) and Grenadier (Pavlov Grenadiers) Unique units: Strelet, Rekrut, Poruchik, Cossack and Oprichnik Unique buildings: Blockhouses are a combination of Barracks and Outposts.

Units only one of them has

Both: Caravel, Frigate, Galleon, Monitor, Surgeon.

Best age-up per age

AgeIndiansRussians
Colonial AgeKarni Mata ≈ 500The Naturalist ≈ 500
Fortress AgeKarni Mata ≈ 1,000The Adventurer ≈ 1,020
Industrial AgeTaj Mahal ≈ 1,500The King's Musketeer ≈ 1,300
Imperial AgeKarni Mata ≈ 2,400El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

150

only Indians

0

in both decks

175

only Russians