AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Changdao Swordsman

Changdao Swordsman (proto ID ypChangdao) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 120 hit points, melee 15 every 1.5 s (×2.25 vs Cavalry, ×1.5 vs Light Infantry), 20% melee resist. It costs 95 food and takes 27 s to train. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.8) and beats the Hand Mortar hardest. 1 civilization has it.

Quick answers (5)
What counters Changdao Swordsman in AoE3?
For the same resources, Jaguar Prowl Knight (×1.8), Veteran Halberdier (×1.4), Desperado (×1.3) and Pistolero (×1.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Changdao Swordsman good against?
For the same resources it beats Hand Mortar (×4.6), Culverin (×4.2), Organ Gun (×4.1) and Gatling Gun (×3.8) hardest.
How much does Changdao Swordsman cost in AoE3?
95 food; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Changdao Swordsman?
Chinese.
What is the proto ID of Changdao Swordsman?
ypChangdao — the name scenario triggers, AI scripts and mods use.
Hit points
120
Cost
Food95
Train time
27 s
Speed
5

Soldier armed with a very large sword. Good against cavalry.

Population
1
Line of sight
12
Melee resist
20%
Available from
IIIFortress
XP when killed
10
Game ID
ypChangdao

In the game's words

How to use it

The Changdao is a Chinese swordsman unit that wields a long, straight blade. While strong against cavalry and buildings, it is weak against ranged infantry. The Changdao is part of the Territorial Banner Army and can be trained at the Chinese War Academy.

History

The Chinese long sword known as changdao was actually a modification of a Japanese design carried by wokou pirates of the sixteenth century. The famed Chinese pirate fighter, General Qi Jiguang, is said to have taken the existing Japanese odachi sword, lengthened it, and straightened its curve. The resulting blade was extremely long, over three feet, and ideal for repelling cavalry. Therefore, it replaced the traditional Chinese horse fighting blade, the zhanmadao. During his campaign to secure the Mongol border in 1560, Qi Jiguang’s Chinese forces used the new weapon to great effect. A proven success, the changdao was utilized throughout the remaining years of the Ming Dynasty.

From the game's History encyclopedia (Infantry).

Changdao Swordsman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee15 melee1.5 s—×2.25 vs Cavalry×1.5 vs Light Infantry
Siege21 siege3 s——
Melee (cover)8 melee1.5 s—×2.25 vs Cavalry×1.5 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Changdao Swordsman beats

Beats Changdao Swordsman

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Civilizations

Chinese

Home City cards that ship it

Cards and technologies that change it

End RelationsFood cost +15%
Exalted Changdao Swordsmandamage +50%, hit points +50%
German AlliesFood cost −15%
Honored Changdao Swordsmanhit points +30%, damage +30%
Manchu Combathit points +15%, damage +15%
Territorial Army Combathit points +15%, damage +15%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%

…and 31 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).