Infantry · Fortress Age
Changdao Swordsman
Changdao Swordsman (proto ID ypChangdao) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 120 hit points, melee 15 every 1.5 s (×2.25 vs Cavalry, ×1.5 vs Light Infantry), 20% melee resist. It costs 95 food and takes 27 s to train. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.8) and beats the Hand Mortar hardest. 1 civilization has it.
Quick answers (5)
- What counters Changdao Swordsman in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.8), Veteran Halberdier (×1.4), Desperado (×1.3) and Pistolero (×1.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Changdao Swordsman good against?
- For the same resources it beats Hand Mortar (×4.6), Culverin (×4.2), Organ Gun (×4.1) and Gatling Gun (×3.8) hardest.
- How much does Changdao Swordsman cost in AoE3?
- 95 food; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Changdao Swordsman?
- Chinese.
- What is the proto ID of Changdao Swordsman?
- ypChangdao — the name scenario triggers, AI scripts and mods use.
Soldier armed with a very large sword. Good against cavalry.
- Population
- 1
- Line of sight
- 12
- Melee resist
- 20%
- Available from
- IIIFortress
- XP when killed
- 10
- Game ID
ypChangdao
In the game's words
How to use it
The Changdao is a Chinese swordsman unit that wields a long, straight blade. While strong against cavalry and buildings, it is weak against ranged infantry. The Changdao is part of the Territorial Banner Army and can be trained at the Chinese War Academy.
History
The Chinese long sword known as changdao was actually a modification of a Japanese design carried by wokou pirates of the sixteenth century. The famed Chinese pirate fighter, General Qi Jiguang, is said to have taken the existing Japanese odachi sword, lengthened it, and straightened its curve. The resulting blade was extremely long, over three feet, and ideal for repelling cavalry. Therefore, it replaced the traditional Chinese horse fighting blade, the zhanmadao. During his campaign to secure the Mongol border in 1560, Qi Jiguang’s Chinese forces used the new weapon to great effect. A proven success, the changdao was utilized throughout the remaining years of the Ming Dynasty.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 15 melee | 1.5 s | — | ×2.25 vs Cavalry×1.5 vs Light Infantry |
| Siege | 21 siege | 3 s | — | — |
| Melee (cover) | 8 melee | 1.5 s | — | ×2.25 vs Cavalry×1.5 vs Light Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Changdao Swordsman beats
Hand Mortaredge ×4.6
Culverinedge ×4.2
Organ Gunedge ×4.1
Gatling Gunedge ×3.8
Siege Elephantedge ×3.5
Yabusame Archeredge ×3.3
Flail Elephantedge ×3.3
Mahout Lanceredge ×3
Beats Changdao Swordsman
Jaguar Prowl Knightedge ×1.8
Veteran Halberdieredge ×1.4
Desperadoedge ×1.3
Pistoleroedge ×1.3
Streletedge ×1.2
Caroleanedge ×1.2
Sentineledge ×1.2
Soldadoedge ×1.2
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Home City cards that ship it
Cards and technologies that change it
…and 31 more that change every Heavy Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).