AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Indians vs Swedes

Indians and Swedes share 5 of their regular units and 0 Home City cards. Indians start worth 1,550 resources and train 27 kinds of units; Swedes start worth 1,150 and train 21.

vs
Indians

Start worth 1,550 · 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin, 6 Hindu Villager

Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory

Swedes

Start worth 1,150 · 1 Crates of Food, 3 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food

Civilization bonus: Torps gather nearby resources. Jaeger and Black Rider mercenaries can always be recruited from the Tavern. Mercenary shipments are cheaper and arrive more quickly. Advanced improvements available at the Arsenal. Royal guard units: Pikeman (Dalkarl) and Hakkapelit (Drabant) Unique units: Carolean, Leather Cannon and Hakkapelit

Units only one of them has

Both: Caravel, Frigate, Galleon, Monitor, Surgeon.

Best age-up per age

AgeIndiansSwedes
Colonial AgeKarni Mata ≈ 500The Naturalist ≈ 500
Fortress AgeKarni Mata ≈ 1,000The Marksman ≈ 800
Industrial AgeTaj Mahal ≈ 1,500The King's Musketeer ≈ 1,000
Imperial AgeKarni Mata ≈ 2,400El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

150

only Indians

0

in both decks

172

only Swedes