AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Danes vs Hausa

Danes and Hausa share 1 of their regular units and 8 Home City cards. Danes start worth 1,100 resources and train 24 kinds of units; Hausa start worth 1,200 and train 17.

vs
Danes

Start worth 1,100 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler, 1 Customs Wagon

Civilization bonus: Ages are cheaper but cannot Revolt. Starts with a Customs House that holds all resource crates and grants income for shipments of other players. Royal guard units: All military land units. Unique units: Snaphane and Gunboat. Unique buildings: Customs House gets resources from shipments. Round Churches act as defensive buildings. Watch Houses train and upgrade Snaphaner.

Hausa

Start worth 1,200 · 1 Sanga Cattle, 1 Emir, 1 Livestock Market Builder, 3 Sanga Cattle, 5 Villager

Civilization bonus: Gets a free Sanga Cattle with all shipments. Universities generate Influence, especially when built in a Kingdom (nearby one Town Center, Palace and Trading Post). Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the University • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Universities, Trading Posts and by controlling large herds of Livestock. Unique units: Maigadi, Griot, Fulani Archers, Raider and Lifidi Knight

Units only one of them has

Both: Surgeon.

Best age-up per age

AgeDanesHausa
Colonial AgeThe Naturalist ≈ 700Hausa ≈ 500
Fortress AgeThe Scout ≈ 720Berbers ≈ 720
Industrial AgeThe Viceroy ≈ 1,300Hausa ≈ 1,000
Imperial AgeThe Royalist ≈ 2,200Hausa ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

142

only Danes

8

in both decks

143

only Hausa