AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Danes vs Indians

Danes and Indians share 5 of their regular units and 0 Home City cards. Danes start worth 1,100 resources and train 24 kinds of units; Indians start worth 1,550 and train 27.

vs
Danes

Start worth 1,100 · 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler, 1 Customs Wagon

Civilization bonus: Ages are cheaper but cannot Revolt. Starts with a Customs House that holds all resource crates and grants income for shipments of other players. Royal guard units: All military land units. Unique units: Snaphane and Gunboat. Unique buildings: Customs House gets resources from shipments. Round Churches act as defensive buildings. Watch Houses train and upgrade Snaphaner.

Indians

Start worth 1,550 · 2 Crates of Food, 4 Cords of Wood, 1 Brahmin, 1 Brahmin, 6 Hindu Villager

Civilization bonus: Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock. Unique units: Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak. Unique buildings: Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables. Wonders: Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory

Units only one of them has

Both: Caravel, Frigate, Galleon, Monitor, Surgeon.

Best age-up per age

AgeDanesIndians
Colonial AgeThe Naturalist ≈ 700Karni Mata ≈ 500
Fortress AgeThe Scout ≈ 720Karni Mata ≈ 1,000
Industrial AgeThe Viceroy ≈ 1,300Taj Mahal ≈ 1,500
Imperial AgeThe Royalist ≈ 2,200Karni Mata ≈ 2,400

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

150

only Danes

0

in both decks

150

only Indians