AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Villager · Colonial Age

Berber Nomad

Berber Nomad (proto ID deNatNomad) is a villager unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 170 hit points, ranged 4 every 3 s at range 12 (×2 vs Artillery, ×2 vs Pet, ×5 vs Guardian, ×4 vs Hunted Animals); melee 10 every 1.5 s (×5 vs Llama), 20% ranged resist. It costs 150 food and takes 30 s to train at the Native Embassy and Trading Post. 1 civilization has it.

Quick answers (3)
How much does Berber Nomad cost in AoE3?
150 food; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Berber Nomad?
Hausa.
What is the proto ID of Berber Nomad?
deNatNomad — the name scenario triggers, AI scripts and mods use.
Hit points
170
Cost
Food150
Train time
30 s
Speed
4

Berber Villager that excels at gathering natural resources but is poor at agricultural gathering. Stronger and faster in groups.

Population
1
Line of sight
18
Ranged resist
20%
Build limit
5
Available from
IIColonial
XP when killed
15
Game ID
deNatNomad

In the game's words

How to use it

The Nomad is a unique Berber Villager that grows stronger in groups. Nomads cannot gather from Mills, Estates, or any other agricultural building, but they exceed other Villagers’ gather rates from all natural resources. Nomads can also gather resources from crates.

History

Called “kings of the desert”, the Berbers’ and Tuaregs’ ability to navigate and survive the desert elements placed them in a crucial position of power. The ability to thrive in this harsh environment and leverage its resources made them indispensable allies and deadly opponents.

From the game's History encyclopedia (Native Warriors).

Berber Nomad, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged4 ranged3 s12×2 vs Artillery×2 vs Pet×0.5 vs Villager×5 vs Guardian×4 vs Hunted Animals
Melee10 melee1.5 s2×5 vs Llama
Siege5 siege3 s—×3 vs Resource Enclosure

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Hausa

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%; Villager: gathering Tree rate +5%, gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%, gathering Herded Animals rate +5%, gathering Mine rate +5%, gathering Berry Bush rate +5%, gathering Cherry Orchard rate +5%, gathering Mango Grove rate +5%, gathering Blueberry Bush rate +5%, gathering Mill rate +5%, gathering Farm rate +5%, gathering Estate rate +5%, gathering Mountain Monastery rate +5%, gathering Rice Paddy rate +5%, gathering Field rate +5%, gathering Hacienda rate +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
AdoptionVillager: train time −25%, XP for building +250%
Agrarian ReformsVillager: gathering Folwark rate +30%, gathering Hunted Animals rate −50%, gathering Fishing Hole rate −50%, gathering Mill rate +30%, gathering Farm rate +30%, gathering Cherry Orchard rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Akan Cocoa BeansVillager: gathering Berry Bush rate +30%, gathering Blueberry Bush rate +30%, gathering Cherry Orchard rate +10%, gathering Mill rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Field rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%
Akan Gold EconomyVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%
Alpaca WoolVillager: hit points +50%, resist +0.3
AmalgamationVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
AmazoniaVillager: gathering Tree rate +20%
Amber CraftsmenVillager: gathering Mine rate +15%, gathering Mountain Monastery rate +15%
Apache Cactus UseVillager: speed +15%, hit points +15%
Artificial FertilizerVillager: gathering Mill rate +30%, gathering Farm rate +30%, gathering Folwark rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Astute TradingVillager: gathering Tribal Marketplace rate +20%
Aztec ChinampaVillager: gathering Mill rate +5%, gathering Farm rate +5%, gathering Folwark rate +5%, gathering Rice Paddy rate +5%, gathering Hacienda rate +5%, gathering Field rate +5%
Aztec MiningVillager: gathering Mine rate +40%, gathering Mountain Monastery rate +40%
BastimentoVillager: train time −20%
BeekeepersVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +15%, gathering Blueberry Bush rate +15%, gathering Field rate +15%, gathering Mill rate +15%, gathering Farm rate +15%, gathering Rice Paddy rate +15%
Blackwood TradeVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%
Blanket FiltersVillager: gathering Mine rate +5%, gathering Mountain Monastery rate +5%
BlunderbussVillager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Rifle) +4, range (Spear) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4
BookkeepingVillager: gathering Estate rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%
Branicki ArchitectureVillager: gathering Tree rate +5%
British AlliesVillager: hit points +7%

…and 237 more that change every Villager.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).