AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Worked out · AoE3: DE 100.19.18309

Best infantry

No. 1: Veteran Halberdier (fights won 99%), then Jaguar Prowl Knight (96%) and Maceman (95%). Every regular infantry unit of the 24 civilizations ranked by the share of equal-cost fights it wins against the other regular units, from their damage, multipliers, resists and cost.

#NameFights wonNote
1Veteran Halberdier99%loses hardest to Jaguar Prowl Knight
2Jaguar Prowl Knight96%loses hardest to Strelet
3Maceman95%loses hardest to Jaguar Prowl Knight
4Desperado90%loses hardest to Jaguar Prowl Knight
5Pistolero90%loses hardest to Jaguar Prowl Knight
6Poruchik89%loses hardest to Jaguar Prowl Knight
7Tomahawk87%loses hardest to Jaguar Prowl Knight
8Levied Gunner86%loses hardest to Jaguar Prowl Knight
9Changdao Swordsman78%loses hardest to Jaguar Prowl Knight
10Soldado78%loses hardest to Jaguar Prowl Knight
11Samurai77%loses hardest to Jaguar Prowl Knight
12Qiang Pikeman76%loses hardest to Jaguar Prowl Knight
13Puma Spearman75%loses hardest to Jaguar Prowl Knight
14Cetan Bowman74%loses hardest to Steppe Rider
15Levied Spearman74%loses hardest to Jaguar Prowl Knight
16Sentinel73%loses hardest to Jaguar Prowl Knight
17Strelet73%loses hardest to Steppe Rider
18Bandido71%loses hardest to Steppe Rider
19Renegado71%loses hardest to Steppe Rider
20Aenna70%loses hardest to Steppe Rider
21Desert Warrior70%loses hardest to Jaguar Prowl Knight
22Levied Bowman70%loses hardest to Steppe Rider
23Longbowman69%loses hardest to Steppe Rider
24Club Warrior68%loses hardest to Jaguar Prowl Knight
25Carolean68%loses hardest to Bandido
26Rodelero68%loses hardest to Jaguar Prowl Knight
27Musketeer67%loses hardest to Jaguar Prowl Knight
28Rekrut67%loses hardest to Jaguar Prowl Knight
29Regular65%loses hardest to Jaguar Prowl Knight
30Plumed Spearman64%loses hardest to Jaguar Prowl Knight
31Gascenya63%loses hardest to Jaguar Prowl Knight
32Otontin Slinger63%loses hardest to Steppe Rider
33Pikeman62%loses hardest to Jaguar Prowl Knight
34Rajput60%loses hardest to Jaguar Prowl Knight
35Janissary58%loses hardest to Jaguar Prowl Knight
36Pavisier57%loses hardest to Steppe Rider
37Sepoy57%loses hardest to Jaguar Prowl Knight
38Crossbowman56%loses hardest to Steppe Rider
39Elite Mantlet56%loses hardest to Steppe Rider
40Maigadi55%loses hardest to Jaguar Prowl Knight
41Minuteman53%loses hardest to Veteran Lancer
42Desert Archer53%loses hardest to Steppe Rider
43Hospitaller53%loses hardest to Jaguar Prowl Knight
44Arquebusier51%loses hardest to Steppe Rider
45Abus Gunner49%loses hardest to Steppe Rider
46Ashigaru Musketeer49%loses hardest to Jaguar Prowl Knight
47Fulani Archer49%loses hardest to Steppe Rider
48Insurgente49%loses hardest to Jaguar Prowl Knight
49Veteran Cassador49%loses hardest to Steppe Rider
50Doppelsoldner48%loses hardest to Jaguar Prowl Knight
51Piechur46%loses hardest to Steppe Rider
52State Militia44%loses hardest to Steppe Rider
53Yumi Archer44%loses hardest to Steppe Rider
54Azap40%loses hardest to Jaguar Prowl Knight
55Skirmisher40%loses hardest to Steppe Rider
56Wakina Rifleman39%loses hardest to Steppe Rider
57Sharpshooter38%loses hardest to Steppe Rider
58Salteador38%loses hardest to Steppe Rider
59Gurkha37%loses hardest to Steppe Rider
60Fire Thrower33%loses hardest to Steppe Rider
61Bolas Warrior31%loses hardest to Jaguar Prowl Knight
62Neftenya30%loses hardest to Steppe Rider
63Forest Prowler29%loses hardest to Steppe Rider
64Arrow Knight25%loses hardest to Veteran Lancer
65Huaraca23%loses hardest to Steppe Rider
66Bersagliere23%loses hardest to Steppe Rider
67Jungle Bowman19%loses hardest to Steppe Rider
68Humbaraci15%loses hardest to Veteran Lancer
69Grenadier8%loses hardest to Veteran Lancer
70Chu Ko Nu3%loses hardest to Falconet
71Flamethrower0%
How this is worked out

Equal-cost fights by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points; one hit = damage × the multipliers matching the target × (1 − its resist). Fights won = share of the other 122 regular units it beats.

Assumptions: Base stats: no upgrades, cards or civilization bonuses. Range and speed (kiting) are not modelled, which undersells skirmishers and archers; area damage counts on one target.

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