Worked out · AoE3: DE 100.19.18309
Best infantry
No. 1: Veteran Halberdier (fights won 99%), then Jaguar Prowl Knight (96%) and Maceman (95%). Every regular infantry unit of the 24 civilizations ranked by the share of equal-cost fights it wins against the other regular units, from their damage, multipliers, resists and cost.
| # | Name | Fights won | Note |
|---|---|---|---|
| 1 | 99% | loses hardest to Jaguar Prowl Knight | |
| 2 | 96% | loses hardest to Strelet | |
| 3 | 95% | loses hardest to Jaguar Prowl Knight | |
| 4 | 90% | loses hardest to Jaguar Prowl Knight | |
| 5 | 90% | loses hardest to Jaguar Prowl Knight | |
| 6 | 89% | loses hardest to Jaguar Prowl Knight | |
| 7 | 87% | loses hardest to Jaguar Prowl Knight | |
| 8 | 86% | loses hardest to Jaguar Prowl Knight | |
| 9 | 78% | loses hardest to Jaguar Prowl Knight | |
| 10 | 78% | loses hardest to Jaguar Prowl Knight | |
| 11 | 77% | loses hardest to Jaguar Prowl Knight | |
| 12 | 76% | loses hardest to Jaguar Prowl Knight | |
| 13 | 75% | loses hardest to Jaguar Prowl Knight | |
| 14 | 74% | loses hardest to Steppe Rider | |
| 15 | 74% | loses hardest to Jaguar Prowl Knight | |
| 16 | 73% | loses hardest to Jaguar Prowl Knight | |
| 17 | 73% | loses hardest to Steppe Rider | |
| 18 | 71% | loses hardest to Steppe Rider | |
| 19 | 71% | loses hardest to Steppe Rider | |
| 20 | 70% | loses hardest to Steppe Rider | |
| 21 | 70% | loses hardest to Jaguar Prowl Knight | |
| 22 | 70% | loses hardest to Steppe Rider | |
| 23 | 69% | loses hardest to Steppe Rider | |
| 24 | 68% | loses hardest to Jaguar Prowl Knight | |
| 25 | 68% | loses hardest to Bandido | |
| 26 | 68% | loses hardest to Jaguar Prowl Knight | |
| 27 | 67% | loses hardest to Jaguar Prowl Knight | |
| 28 | 67% | loses hardest to Jaguar Prowl Knight | |
| 29 | 65% | loses hardest to Jaguar Prowl Knight | |
| 30 | 64% | loses hardest to Jaguar Prowl Knight | |
| 31 | 63% | loses hardest to Jaguar Prowl Knight | |
| 32 | 63% | loses hardest to Steppe Rider | |
| 33 | 62% | loses hardest to Jaguar Prowl Knight | |
| 34 | 60% | loses hardest to Jaguar Prowl Knight | |
| 35 | 58% | loses hardest to Jaguar Prowl Knight | |
| 36 | 57% | loses hardest to Steppe Rider | |
| 37 | 57% | loses hardest to Jaguar Prowl Knight | |
| 38 | 56% | loses hardest to Steppe Rider | |
| 39 | 56% | loses hardest to Steppe Rider | |
| 40 | 55% | loses hardest to Jaguar Prowl Knight | |
| 41 | 53% | loses hardest to Veteran Lancer | |
| 42 | 53% | loses hardest to Steppe Rider | |
| 43 | 53% | loses hardest to Jaguar Prowl Knight | |
| 44 | 51% | loses hardest to Steppe Rider | |
| 45 | 49% | loses hardest to Steppe Rider | |
| 46 | 49% | loses hardest to Jaguar Prowl Knight | |
| 47 | 49% | loses hardest to Steppe Rider | |
| 48 | 49% | loses hardest to Jaguar Prowl Knight | |
| 49 | 49% | loses hardest to Steppe Rider | |
| 50 | 48% | loses hardest to Jaguar Prowl Knight | |
| 51 | 46% | loses hardest to Steppe Rider | |
| 52 | 44% | loses hardest to Steppe Rider | |
| 53 | 44% | loses hardest to Steppe Rider | |
| 54 | 40% | loses hardest to Jaguar Prowl Knight | |
| 55 | 40% | loses hardest to Steppe Rider | |
| 56 | 39% | loses hardest to Steppe Rider | |
| 57 | 38% | loses hardest to Steppe Rider | |
| 58 | 38% | loses hardest to Steppe Rider | |
| 59 | 37% | loses hardest to Steppe Rider | |
| 60 | 33% | loses hardest to Steppe Rider | |
| 61 | 31% | loses hardest to Jaguar Prowl Knight | |
| 62 | 30% | loses hardest to Steppe Rider | |
| 63 | 29% | loses hardest to Steppe Rider | |
| 64 | 25% | loses hardest to Veteran Lancer | |
| 65 | 23% | loses hardest to Steppe Rider | |
| 66 | 23% | loses hardest to Steppe Rider | |
| 67 | 19% | loses hardest to Steppe Rider | |
| 68 | 15% | loses hardest to Veteran Lancer | |
| 69 | 8% | loses hardest to Veteran Lancer | |
| 70 | 3% | loses hardest to Falconet | |
| 71 | 0% |
How this is worked out
Equal-cost fights by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points; one hit = damage × the multipliers matching the target × (1 − its resist). Fights won = share of the other 122 regular units it beats.
Assumptions: Base stats: no upgrades, cards or civilization bonuses. Range and speed (kiting) are not modelled, which undersells skirmishers and archers; area damage counts on one target.