Worked out · AoE3: DE 100.19.18309
Longest range
No. 1: Culverin (range 34), then Hand Mortar (34) and Light Cannon (32). Regular ranged units ranked by the range of their main attack.
| # | Name | Range | Note |
|---|---|---|---|
| 1 | 34 | 40 damage every 6 s | |
| 2 | 34 | 5 damage every 4 s | |
| 3 | 32 | 70 damage every 6 s | |
| 4 | 30 | 11 damage every 1.5 s | |
| 5 | 28 | 75 damage every 6 s | |
| 6 | 28 | 40 damage every 6 s | |
| 7 | 26 | 100 damage every 4 s | |
| 8 | 26 | 125 damage every 4 s | |
| 9 | 26 | 33 damage every 4 s | |
| 10 | 24 | 30 damage every 4 s | |
| 11 | 22 | 20 damage every 3 s | |
| 12 | 22 | 16 damage every 1.5 s | |
| 13 | 21 | 40 damage every 3 s | |
| 14 | 21 | 15 damage every 3 s | |
| 15 | 20 | 13 damage every 3 s | |
| 16 | 20 | 16 damage every 3 s | |
| 17 | 20 | 15.2 damage every 3 s | |
| 18 | 20 | 15 damage every 3 s | |
| 19 | 20 | 15 damage every 3 s | |
| 20 | 20 | 18 damage every 3 s | |
| 21 | 18 | 34 damage every 3 s | |
| 22 | 18 | 20 damage every 2 s | |
| 23 | 18 | 16 damage every 3 s | |
| 24 | 18 | 17 damage every 3 s | |
| 25 | 18 | 16 damage every 3 s | |
| 26 | 18 | 9 damage every 1.5 s | |
| 27 | 18 | 19 damage every 3 s | |
| 28 | 17 | 9 damage every 1.5 s | |
| 29 | 16 | 12 damage every 1.5 s | |
| 30 | 16 | 15 damage every 1.5 s | |
| 31 | 16 | 5 damage every 3 s | |
| 32 | 16 | 16 damage every 3 s | |
| 33 | 16 | 16 damage every 3 s | |
| 34 | 16 | 60 damage every 3 s | |
| 35 | 16 | 15 damage every 3 s | |
| 36 | 16 | 16 damage every 3 s | |
| 37 | 16 | 8 damage every 1.5 s | |
| 38 | 16 | 16 damage every 3 s | |
| 39 | 16 | 16 damage every 3 s | |
| 40 | 16 | 42 damage every 3 s | |
| 41 | 14 | 8 damage every 1.75 s | |
| 42 | 14 | 16 damage every 3 s | |
| 43 | 14 | 18 damage every 3 s | |
| 44 | 14 | 36 damage every 3 s | |
| 45 | 14 | 25 damage every 3 s | |
| 46 | 14 | 10 damage every 3 s | |
| 47 | 13 | 24 damage every 3 s | |
| 48 | 13 | 23 damage every 3 s | |
| 49 | 13 | 13 damage every 3 s | |
| 50 | 12 | 24 damage every 3 s | |
| 51 | 12 | 15 damage every 3 s | |
| 52 | 12 | 18 damage every 1.5 s | |
| 53 | 12 | 19 damage every 2.5 s | |
| 54 | 12 | 19 damage every 2.5 s | |
| 55 | 12 | 13 damage every 1.5 s | |
| 56 | 12 | 20 damage every 3 s | |
| 57 | 12 | 20 damage every 3 s | |
| 58 | 12 | 14 damage every 1.5 s | |
| 59 | 12 | 15 damage every 1.5 s | |
| 60 | 12 | 22 damage every 3 s | |
| 61 | 12 | 16 damage every 3 s | |
| 62 | 12 | 15 damage every 3 s | |
| 63 | 12 | 20 damage every 3 s | |
| 64 | 12 | 10 damage every 1.5 s | |
| 65 | 12 | 8 damage every 1.5 s | |
| 66 | 12 | 23 damage every 3 s | |
| 67 | 12 | 26 damage every 3 s | |
| 68 | 12 | 20 damage every 3 s | |
| 69 | 12 | 23 damage every 3 s | |
| 70 | 12 | 15 damage every 1.5 s | |
| 71 | 12 | 23 damage every 3 s | |
| 72 | 12 | 20 damage every 2 s | |
| 73 | 12 | 13 damage every 1.5 s | |
| 74 | 12 | 14 damage every 3 s | |
| 75 | 12 | 25 damage every 3 s | |
| 76 | 12 | 36 damage every 3 s | |
| 77 | 12 | 15 damage every 3 s | |
| 78 | 10 | 20 damage every 3 s |
How this is worked out
maxrange of the unit's main ranged attack in protoy.xml.
Assumptions: Base stats: no upgrades, cards or civilization bonuses.