Worked out · AoE3: DE 100.19.18309
Most damage for the cost
No. 1: Uhlan (dps per 100 15.6), then Veteran Halberdier (15.6) and Carolean (13.3). Regular units ranked by damage per second per 100 resources, before multipliers and resists.
| # | Name | DPS per 100 | Note |
|---|---|---|---|
| 1 | 15.6 | 23.3 damage per second for 150 | |
| 2 | 15.6 | 18.7 damage per second for 120 | |
| 3 | 13.3 | 13.3 damage per second for 100 | |
| 4 | 12.6 | 24 damage per second for 190 | |
| 5 | 12.2 | 14.7 damage per second for 120 | |
| 6 | 12 | 24 damage per second for 200 | |
| 7 | 12 | 12 damage per second for 100 | |
| 8 | 11.8 | 10 damage per second for 85 | |
| 9 | 11.7 | 23.3 damage per second for 200 | |
| 10 | 11.6 | 17.3 damage per second for 150 | |
| 11 | 11.1 | 10 damage per second for 90 | |
| 12 | 11.1 | 10 damage per second for 90 | |
| 13 | 10.7 | 19.3 damage per second for 180 | |
| 14 | 10.7 | 10.7 damage per second for 100 | |
| 15 | 10.5 | 10 damage per second for 95 | |
| 16 | 10.5 | 14.7 damage per second for 140 | |
| 17 | 10.4 | 20.8 damage per second for 200 | |
| 18 | 10.3 | 18 damage per second for 175 | |
| 19 | 10.1 | 14.7 damage per second for 145 | |
| 20 | 10 | 10 damage per second for 100 | |
| 21 | 10 | 20 damage per second for 200 | |
| 22 | 10 | 24 damage per second for 240 | |
| 23 | 9.8 | 18.7 damage per second for 190 | |
| 24 | 9.8 | 18.7 damage per second for 190 | |
| 25 | 9.8 | 9.3 damage per second for 95 | |
| 26 | 9.8 | 16.7 damage per second for 170 | |
| 27 | 9.6 | 17.3 damage per second for 180 | |
| 28 | 9.6 | 8.7 damage per second for 90 | |
| 29 | 9.5 | 6.7 damage per second for 70 | |
| 30 | 9.4 | 11.3 damage per second for 120 | |
| 31 | 9.3 | 18.7 damage per second for 200 | |
| 32 | 9.1 | 10 damage per second for 110 | |
| 33 | 9.1 | 10 damage per second for 110 | |
| 34 | 8.9 | 9.3 damage per second for 105 | |
| 35 | 8.9 | 16 damage per second for 180 | |
| 36 | 8.9 | 8 damage per second for 90 | |
| 37 | 8.9 | 9.3 damage per second for 105 | |
| 38 | 8.9 | 13.3 damage per second for 150 | |
| 39 | 8.9 | 10.7 damage per second for 120 | |
| 40 | 8.7 | 10 damage per second for 115 | |
| 41 | 8.7 | 8.7 damage per second for 100 | |
| 42 | 8.7 | 8.7 damage per second for 100 | |
| 43 | 8.3 | 16.7 damage per second for 200 | |
| 44 | 8.3 | 13.3 damage per second for 160 | |
| 45 | 8.3 | 10 damage per second for 120 | |
| 46 | 8.3 | 5 damage per second for 60 | |
| 47 | 8.1 | 7.3 damage per second for 90 | |
| 48 | 8 | 8 damage per second for 100 | |
| 49 | 8 | 8 damage per second for 100 | |
| 50 | 7.8 | 4.7 damage per second for 60 | |
| 51 | 7.7 | 9.6 damage per second for 125 | |
| 52 | 7.6 | 8 damage per second for 105 | |
| 53 | 7.6 | 5.3 damage per second for 70 | |
| 54 | 7.6 | 16.7 damage per second for 220 | |
| 55 | 7.3 | 7.3 damage per second for 100 | |
| 56 | 7.3 | 11.3 damage per second for 155 | |
| 57 | 7.2 | 8.7 damage per second for 120 | |
| 58 | 7.2 | 4.7 damage per second for 65 | |
| 59 | 7.1 | 20 damage per second for 280 | |
| 60 | 7.1 | 5.3 damage per second for 75 | |
| 61 | 7 | 13.3 damage per second for 190 | |
| 62 | 6.9 | 12 damage per second for 175 | |
| 63 | 6.7 | 8 damage per second for 120 | |
| 64 | 6.7 | 6.7 damage per second for 100 | |
| 65 | 6.7 | 5.3 damage per second for 80 | |
| 66 | 6.7 | 13.3 damage per second for 200 | |
| 67 | 6.7 | 13.3 damage per second for 200 | |
| 68 | 6.7 | 5.3 damage per second for 80 | |
| 69 | 6.7 | 13.3 damage per second for 200 | |
| 70 | 6.4 | 8.7 damage per second for 135 | |
| 71 | 6.4 | 8 damage per second for 125 | |
| 72 | 6.3 | 6.7 damage per second for 105 | |
| 73 | 6.3 | 5.3 damage per second for 85 | |
| 74 | 6.1 | 6.7 damage per second for 110 | |
| 75 | 6 | 6.3 damage per second for 105 | |
| 76 | 5.8 | 6.7 damage per second for 115 | |
| 77 | 5.7 | 6 damage per second for 105 | |
| 78 | 5.6 | 7.3 damage per second for 130 | |
| 79 | 5.6 | 7.3 damage per second for 130 | |
| 80 | 5.6 | 16.7 damage per second for 300 | |
| 81 | 5.4 | 7.3 damage per second for 135 | |
| 82 | 5.4 | 8.7 damage per second for 160 | |
| 83 | 5.3 | 5.3 damage per second for 100 | |
| 84 | 5.3 | 12.7 damage per second for 240 | |
| 85 | 5.2 | 6 damage per second for 115 | |
| 86 | 5.2 | 31.3 damage per second for 600 | |
| 87 | 5.2 | 4.7 damage per second for 90 | |
| 88 | 5.1 | 4.3 damage per second for 85 | |
| 89 | 5 | 8 damage per second for 160 | |
| 90 | 5 | 25 damage per second for 500 | |
| 91 | 4.7 | 5.7 damage per second for 120 | |
| 92 | 4.7 | 4 damage per second for 85 | |
| 93 | 4.7 | 9.3 damage per second for 200 | |
| 94 | 4.7 | 14 damage per second for 300 | |
| 95 | 4.6 | 5.3 damage per second for 115 | |
| 96 | 4.6 | 5.3 damage per second for 115 | |
| 97 | 4.4 | 4.7 damage per second for 105 | |
| 98 | 4.4 | 5.3 damage per second for 120 | |
| 99 | 4.4 | 5.3 damage per second for 120 | |
| 100 | 4.4 | 5.1 damage per second for 115 | |
| 101 | 4.3 | 5 damage per second for 115 | |
| 102 | 4.3 | 6.7 damage per second for 155 | |
| 103 | 4.3 | 5.3 damage per second for 125 | |
| 104 | 4.2 | 6.7 damage per second for 160 | |
| 105 | 4.2 | 5 damage per second for 120 | |
| 106 | 4.1 | 8.7 damage per second for 210 | |
| 107 | 4.1 | 5.3 damage per second for 130 | |
| 108 | 4.1 | 7.3 damage per second for 180 | |
| 109 | 3.7 | 22 damage per second for 600 | |
| 110 | 3.3 | 13.3 damage per second for 400 | |
| 111 | 3.3 | 3.3 damage per second for 100 | |
| 112 | 3.1 | 12.5 damage per second for 400 | |
| 113 | 2.9 | 11.7 damage per second for 400 | |
| 114 | 2.9 | 18.7 damage per second for 650 | |
| 115 | 2.9 | 6 damage per second for 210 | |
| 116 | 2.7 | 6.7 damage per second for 250 | |
| 117 | 2.1 | 7.5 damage per second for 350 | |
| 118 | 2.1 | 8.3 damage per second for 400 | |
| 119 | 1.3 | 6.7 damage per second for 500 | |
| 120 | 1 | 6.7 damage per second for 650 | |
| 121 | 0.9 | 1.3 damage per second for 140 |
How this is worked out
The better of its ranged and melee damage ÷ seconds between attacks, ÷ cost × 100, before multipliers and resists.
Assumptions: Base stats: no upgrades, cards or civilization bonuses.